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  Click image for enlarged version.
Prototype Screenshot Game interface and debug tools, showing the spectrum analyzer with some characters that have been added.
Prototype Screenshot A more complete garden. The red bars on the left indicate how many characters have been used from each type, which in this version have a maximum of 30 each.

SonicViz Soundtoy #5 - Mermaid game level 3
Prototypes #3, #4, and #5 can all be thought of as different levels within a simple game environment.

Design document

Prototype Objective:

  • Develop a simple game where you have to sing a garden into existance by mapping characters to sung notes. Each creature or plant is related to a specific tone, with size and speed of the objects’s animated motion related to input volume and intensity of attack. The player “paints” the landscape into existance by singing and moving a 3d cusror across the landscape at the same time. A game context can be created by limiting each type of creature or plant to a certain quantity and imposing a timelimit to create the most aesthetically pleasing composition, which can then be judged on a group basis as an exercise in critical thinking skills. Click on the thumbnail images for a larger screenshot image

Technical Goals:

  • Explore the audio integration capability of the Wildtangent game SDK
  • Explore real-time 3D object creation and manipulation by audio input.
  • Explore real-time 3D object creation and manipulation by Koan interactive audio engine events

Artistic Goals:

  • Provide a fun and aesthetically pleasing user experience
  • Explore audio-visual mappings and integration

See also Small Black Box, Feb 2004


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